Visualise a line from that point to the centre of the CB
Roll the CB with slow to medium speed
The aim point is the same regardless of CB location
If the OB is closer than a ball's width from the cushion the aim
point should be adjusted closer to the OB and further from the OB when
the OB is more than a ball's width from the cushion
Midpoint Parallel Shift Kick
Beginner Mistakes
When playing off the cushion (but also on every shot), keep the
angle of your cue as parallel to the table as possible to avoid
unintentional side which can result in swerving the CB
When playing powerful draw shots, ensure you have enough distance
between the CB and bridge to allow enough time to build up cue
speed
When playing harder shots especially, make sure your grip hand is
relaxed throughout, tightening your grip will lower the cue tip and
possibly result in a miscue
Play a shot as gently as possible, the harder and faster a shot is
played the harder it is to make the pocket
The higher the cutting angle, the less backspin and more sidespin
can be put on the CB
Tips
Hit the CB with center-high when playing rail shots to make the
object ball cling to the rail and play the ball pocket weight to avoid
leaving the ball over the pocket
Lots of chalk when playing with spin
When hitting doubles: backspin with lessen the angle, topspin will
widen the angle
When playing plants, ignore the second object ball only visualise
where the first object ball needs to hit the cushion to make the
shot
Close plants that are not perfect, play the left side of the first
object ball to squeeze the second object ball to the right and
vice-versa
Play with touch of check side to "throw" the ball down the rail
Visualise the shot before even getting down to the table
Take a few steps back from the shot, place your back foot in line
with the shot and "step into" the shot
Adjust cue ball speed by shortening or lengthening your backstroke,
this allows you to have the same speed and acceleration of stroke with
every shot
For very delicate shorts, also bring bridge hand closer to the cue
ball
Hit an angled shot with the same power/backspin as your would for a
stop shot to "stun" the cue ball along the tangent to the object ball
path
When playing a cut shot with good action draw the cue ball
will leave at an angle of three times greater than the cut angle, e.g.
for a 30 degree (half ball cut) the cue ball will leave at an angle of
90 degrees
To get the angle, use the cue to visualise the initial cut angle
(from center of cue ball to center of object ball) then step across to
double the angle, then step across again the same amount to increase by
the same angle again
Using your hand, measure the distance from the center of the cue
ball to the center of the object ball along an arc, locking your hand,
move along the arc twice and draw a line from the object ball to the
intersection of the arc
Soft stun shot - most throw on object ball, aim to over-cut the
ball
Only top of cue tip will make contact with the ball, so aim
accordingly
Hitting the cushion decreases the cue balls speed by roughly 50%,
more rails more margin for error for final cue ball placement
Stance
Place left leg in line with shot and lock straight with most weight
on left leg
Right foot slightly more forward so square on to shot
Place cue against chest to help guide the shot
Bridge palm of the hand touching the table
Elbow perpendicular to cue at address to ensure tip hits CB at
desired location
Pre-shot Preparation
Think
Check the angle
Look at the next two balls
Pick your point on the table
Look for the best path to get there
Decide where to hit the CB
Prepare
Step on the aiming line
Visualise and feel the shot
Execute
Step into the shot
Do your pre-strokes
Pull back smoothly, pause, shoot
Pre-shot Preparation
Chalk cue
Stand behind the object ball and sight the ghost ball
Focus on the ghost ball and walk to the cue ball
Walk into the shot, placing foot on the line
Before coming down on the shot determine the speed of the
shot and where the cue tip will make contact.
When you are down on the table begin aiming strokes/feathering.
Pause the tip at the cue ball to ensure the shot is
properly lined up.
Focus on pulling the cue straight back fully completing the
backstroke.
Once the backstroke has completed, begin the acceleration of
the forward stroke reaching proper speed at the moment of
impact.
Perform a proper follow-through keeping the tip on
or just above the felt.
Keep your head down until the ball goes into the
pocket.
Analyse the shot
Pattern Play Principles
Keep it simple - always look for the simplest shots
Leave correct angles - make sure you end up on the correct side of
the object ball and always leave yourself some angle
Plan (at least) three balls ahead
Come into the line of the next shot
end-game patterns
Use cushions as brakes
Pocket balls in groups
Solve problems early
Master the table center
45˚ rule (if the CB hits a short cushion at ~45˚ it will travel
towards or through the centre (or close to the centre) of the table
Play smart shape
play for corners instead of sides
play for long-side shape
bring the CB back along the line
stay off the cushions
keep the CB reachable
Master position off hangers
Pattern Play Principles #2
Think three shots ahead
Pick a point on the table to land the CB
Go towards the line of the next object ball
Avoid danger zones
Get into position zones
Already position shots
Pocket Hangers
Avoiding a scratch
Slightly cut the ball instead of hitting straight
Hit the CB off the cushion first
Play a stun/stop shot
CB Control
Use the tangent line and pocket cheat to get the CB to the desired
area on the table
Play a thin cut with top and running side to come off two
cushions
Reference shots
rolling the CB along the rail a half-ball hit sends the CB along a
diagonal towards the opposite middle pocket
coming in along the diagonal, a rolling half-ball hit sends the CB
along the rail
thinning a hanger with running follow the CB can come out form the
corner towards the middle of the table
half-ball hit with follow from the center of the table will send the
CB towards the center of the opposite shot rail
a slow quarter ball hit from the center of the table will send the
CB along the cushion
slow half-ball hit from the break spot will send the CB to towards
the diagonally opposite corner pocket
a slow roll quarter-ball hit from the break spot will send the CB
back along its original path to the break spot
Stun shot - no spin when making contact with object
ball - hit low on cue ball at slow speed and almost center ball for
harder shots.
Instead of long practice strokes, use micro-strokes before taking
your shot, concentrating on where the cue tip will make contact with the
cue ball.
Ensure you know where you want to hit the cue ball before going down
for the shot instead of making large adjustments once down.
Use the cue ball's natural path wherever possible, i.e. avoid
playing with side unless absolutely necessary.
Create a game plan and the end position of the cue ball before going
down on the table.
Ensure you line up the shot before getting down on the table.
One Kick Rail System
Place the butt of your cue at the position where want the object
ball to end up and the tip on the opposite rail.
Find the halfway point between the butt of the cue and the ball you
wish to hit to that point and move the butt of the cue there.
Carefully move the cue parallel to this line until the cue is above
the ball.
Example Kick Shot
Example Bank Shot
Three Kick Rail System
Reference Lines
1. Baulk Line Pot
With the edge of the cue ball inline with the centre of the object
ball, and the object ball between the baulk line and the top cushion,
potting the object ball in the corner pocket results in the cue ball
rolling towards the middle diamond on the same long rail it was hit
from.
2. Baulk Line and Black Spot
Line
When the object ball is on the second diamond from the top or bottom
cushions and is potted into a corner pocket, the cue ball will travel
through the opposite second diamond line where the cue crosses that
line.
This reference line often comes up a ball or so short in practice
with a rolling ball, to compensate, add a half tip of outside spin to
keep the system in line.
3. Center of the Table
A ball going into the end rail at 45 degrees will come out and go
through the exact center of the table. Any object ball on the triangular
line (with stun) will lead the cue ball through the center of the
table.
Below you can see the natural angle of the cue ball would go into the
5-ball. Playing with backspin (draw) would lead the cue ball into the
path of the 4 and 6-balls, but playing the ball with some top spin you
can avoid the cannon on the 5-ball.
When a ball is off the line you can generally use a couple of rules
to adjust yourself back through the center. If the object ball is
within the "triangle" you'll want some
draw to play end rail-side rail through the center.
Conversely, when the object ball is outside the
"triangle" add some follow to adjust the line
back through the center.
4. The 45 Degree Rule
When potting the object ball at an angle of 45 degrees, the cue ball
will deviate from the tangent by one dot per half length of the
table.
5. Bank Shots
Due to the object ball biting into the cushion when the cue ball is
hit hard, the angle of entry onto the cushion needs to be adjusted
accordingly.
For a quarter table bank shot the object ball should hit the cushion
approximately one quarter diamond further up the table. For a half table
shot, half a diamond and for a full table bank shot, a full diamond.
6. The 6/7:1 Rolling Cue Ball
Ratio
The ratio of about 6:1 is a useful rule of thumb when playing soft
position.
Suppose the object ball is six diamonds from a pocket, and you want
the cue ball to follow straightforward not more than about one diamond
after the collision. If you just get the object ball to the pocket — six
diamonds of travel — the (rolling) cue ball will roll forward about one
diamond. Another way to state this is that on a full, soft follow shot,
the cue ball will go forward one ball for each diamond the object ball
travels.
Cut-induced Throw
Spin-induced Throw
Deflection
Side-induced Spin
Cue Ball Exit Angles
Stun shot
perpendicular to object ball direction
shallower the angle the less the ball will travel along the tangent
line
Topspin/Follow Shot
follows tangent line then curves forward
thin cut very little affect
straight shot, follows the object ball
other angles follows the natural angle (~30˚), use the
normal/narrow/wide peace sign for a guesstimate
at slow speeds the natural angle is increased (more friction between
the balls)
at faster speeds the natural angle is followed but is offset along
the tangent line
narrow the angle even more by adding inside spin
Backspin/Draw Shot
follows tangent line then curves back
for straight shot, comes back from the object ball
for a thin cut, very little affect
between 0˚ and 40˚ the total angle the cue ball draws back is
approximately three times the potting angle, i.e. 20˚ shot, the cue ball
will draw back at a 60˚ angle
always take into account any "pocket cheat" which will affect the
draw angle
Practice Exercises
Wagon Wheel
*With each consecutive pot of the first ball, attempt to move the cue ball in such a was as to hit each of the non-object balls.*
*Cheating the pocket and using inside spin to narrow the angle.*
*Rail first along the natural angle.*
*Using more speed to shift the natural angle down along the tangent line.*
*Using less than full topspin to lessen the natural angle and send the cue ball between the tangent and natural angle directions.*
*Stun shot will almost hit the ball, so cheating the pocket will change the tangent line direction enough to hit the ball.*
*Another option is to play the ball into the center of the pocket with a touch of topspin.*
*Ball is around 40% between the tangent line and a good action draw shot, so adjust the tip contact point down 40% from the stun shot position to the good action draw position.*
*Good action draw with good speed to shift the angle down the tangent line.*
*Cheating the pocket and good action draw.*
*Cheating the pocket as well as using better than good action draw.*
Side Spin
Safety
Chinese 8-ball Rules
The Rack
The 8-ball should be placed in the middle of the rack.
A solid ball and a stripe ball should be placed on the two lower
corners of the triangle.
The remaining balls should be separated as far as possible.
The top ball of the rack is placed on the "black spot".
The Break
The cue ball can be placed anywhere on or behind the baulk line
(head string).
At least three balls must cross the baulk line on the break.
If one ball is pocketed off the break then only two balls need to
cross the baulk line; if two balls are pocketed off the break then only
one ball needs to cross the baulk line; if three balls are pocketed off
the break then no balls need cross the baulk line.
The table is open after the break and remains open until a stripe or
solid ball is legally potted.
Whilst the table is open you may not hit a stripe
to pot a solid or vice versa.
If the 8-ball is pocketed during the break it is re-spotted, unless
playing "golden 8-ball" rules, in which case the player breaking wins
the rack.
Fouls
Any foul results in the opponent turn, with the opponent allowed to
place the cue ball anywhere on the table (ball-in-hand).
Any of the following are considered fouls:
Not having the cue ball or the object ball contact a cushion
following a shot (unless the object ball is pocketed).
Pocketing your opponents ball (without first contacting your
own).
Pocketing the cue ball.
Hitting a ball off the table (apart from the cue ball, the ball is
considered as pocketed).
The following result in an instant loss of rack:
Committing an intentional foul.
Pocketing the 8-ball then fouling.
Pocketing the 8-ball before pocketing their own balls.
Hitting the 8-ball off the table.
Additional fouls when playing Premier league rules:
Pocketing the object ball in a pocket other than the one that
was called.
8-ball not pocketed in the same pocket as the previous
ball.
Skill Shots
You are allowed to pot your opponent’s balls if you make contact
with your ball first.
If you pot your own ball, your break continues, else it is the end
of your turn, but no foul is called.
Standardized World Rules
Except when clearly contradicted by these additional rules, the
General Rules of Pocket Billiards apply.
1. OBJECT OF THE GAME. Eight Ball is a call shot
game played with a cue ball and fifteen object balls, numbered 1 through
15. One player must pocket balls of the group numbered 1 through 7 solid
colors, while the other player has 9 thru 15 stripes. THE PLAYER
POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8 BALL WINS THE
GAME.
2. CALL SHOT. In Call Shot, obvious balls and
pockets do not have to be indicated. It is the opponent's right to ask
which ball and pocket if he is unsure of the shot. Bank shots and
combination shots are not considered obvious, and care should be taken
in calling both the object ball and the intended pocket. When calling
the shot, it is NEVER necessary to indicate details such as the number
of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul
remain pocketed, regardless of whether they belong to the shooter or the
opponent.
The opening break is not a called shot. Any player performing a break
shot in 8 Ball may continue to shoot his next shot so long as he has
legally pocketed any object ball on the break.
3. RACKING THE BALLS. The balls are racked in a
triangle at the foot of the table with the 8 ball in the center of the
triangle, the first ball of the rack on the foot spot, a stripe ball in
one corner of the rack and a solid ball in the other corner.
4. ALTERNATING BREAK. Winner of the lag has the
option to break. During individual competition, players will alternate
breaking on each subsequent game.
5. JUMP AND MASSE SHOT FOUL. While cue ball fouls
only is the rule of play when a match is not presided over by a referee,
a player should be aware that it will be considered a cue ball foul if
during an attempt to jump, curve or masse the cue ball over or around an
impeding numbered ball that is not a legal object ball, the impeding
ball moves, regardless of whether it was moved by a hand, cue stick
follow through or bridge.
6. LEGAL BREAK SHOT. Defined. To execute a legal
break, the breaker with the cue ball behind the head string, must either
1, pocket a ball, or 2, drive at least four numbered balls to the rail.
If he fails to make a legal break, it is a foul, and the incoming player
has the option of 1 accepting the table in position and shooting, or 2,
having the balls reracked and having the option of shooting the opening
break himself or allowing the offending player to rebreak.
7. SCRATCH ON A LEGAL BREAK. If a player scratches
on a legal break shot, 1, all balls pocketed remain pocketed, exception,
the 8 ball: see rule 9, 2, it is a foul, 3 the table is open. PLEASE
NOTE, Incoming player has cue ball in hand behind the head string and
may not shoot an object ball that is behind the head string, unless he
first shoots the cue ball past the head string and causes the cue ball
to come back behind the head string and hit the object ball.
8. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK.
If a player jumps an object ball off the table on the break shot, it is
a foul and the incoming player has the option of 1, accepting the table
in position and shooting, or 2, taking cue ball in hand behind the head
string and shooting.
9. 8 BALL POCKETED ON THE BREAK. If the 8-ball is
pocketed on the break, the breaker may ask for a rerack or have the
8-ball spotted and continue shooting. If the breaker scratches while
pocketing the 8 ball on the break, the incoming player has the option of
a rerack or having the 8 ball spotted and begin shooting with ball in
hand behind the head string.
10. OPEN TABLE. Defined. The table is open when the
choice of groups stripes or solids, has not yet been determined. When
the table is open, it is legal to hit a solid first to make a stripe or
vice-versa. Note: The table is always open immediately after the break
shot. When the table is open it is legal to hit any solid or stripe or
the 8-ball first in the process of pocketing the called stripe or solid.
However, when the table is open and the 8 ball is the first ball
contacted, no stripe or solid may be scored in favor of the shooter. The
shooter loses his turn and any balls pocketed remain pocketed, and the
incoming player addresses the balls with the table still open. On an
open table, all illegally pocketed balls remain pocketed.
11. CHOICE OF GROUP. The choice of stripes or solids
is not determined on the break even if balls are made from only one or
both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT.
The choice of group is determined only when a player legally pockets a
called object ball after the break shot.
12. LEGAL SHOT. Defined. On all shots except on the
break and when the table is open, the shooter must hit one of his group
of balls first and 1, pocket a numbered ball, or 2, cause the cue ball
or any numbered ball to contact a rail.
PLEASE NOTE: It is permissible for the shooter to
bank the cue ball off a rail before contacting his object ball. However,
after contact with his object ball, an object ball must be pocketed, Or
the cue ball or any numbered ball must contact a rail. Failure to meet
these requirements is a foul.
13. SAFETY SHOT. For tactical reasons a player may
choose to pocket an obvious object ball and also discontinue his turn at
the table by declaring safety in advance. A safety shot is defined as a
legal shot. If the shooting player intends to play safe by pocketing an
obvious object ball, then prior to the shot, he must declare a safety to
his opponent. If this is NOT done, and one of the shooter's object balls
is pocketed, the shooter will be required to shoot again. Any ball
pocketed on a safety shot remains pocketed.
14. SCORING. A player is entitled to continue
shooting until he fails to legally pocket a ball of his group. After a
player has legally pocketed all of his group of balls, he shoots to
pocket the 8 ball.
15. FOUL PENALTY. Opposing player gets cue ball in
hand. This means that the player can place the cue ball anywhere on the
table, and does not have to be behind the head string except on opening
break. This rule prevents a player from making intentional fouls which
would put his opponent at a disadvantage. With cue ball in hand, the
player may use his hand or any part of his cue including the tip to
position the cue ball. When placing the cue ball in position, any
forward stroke motion contacting the cue ball will be a foul, if not a
legal shot. Also see Rule 39 in the General Rules of Pocket
Billiards.
16. COMBINATION SHOTS. Combination shots are
allowed. However, the 8 ball cannot be used as a first ball in the
combination except when the table is open.
17. ILLEGALLY POCKETED BALLS. An object ball is
considered to be illegally pocketed when 1, that object ball is pocketed
on the same shot a foul is committed, or 2, the called ball did not go
in the designated pocket, or 3, a safety is called prior to the shot.
Illegally pocketed balls remain pocketed.
18. OBJECT BALLS JUMPED OFF THE TABLE. If any object
ball is jumped off the table, it is a foul and loss of turn, unless it
is the 8 ball, which is a loss of game. Any jumped object balls are
spotted in numerical order according to General Rules for spotting
balls.
19. PLAYING THE 8 BALL. When shooting at the 8 ball,
a scratch or foul is not loss of game if the 8 ball is not pocketed or
jumped from the table. Incoming player has cue ball in hand. Note, A
combination shot can never be used to legally pocket the 8-ball.
20. LOSS OF GAME. A player loses the game if he
commits any of the following infractions:
a. Fouls when pocketing the 8 ball. Exception. See 8-Ball Pocketed On
the Break.
b. Pockets the 8 ball on the same stroke as the last of his group of
balls.
c. Jumps the 8 ball off the table at any time.
d. Pockets the 8 ball in a pocket other than the one designated.
e. Pockets the 8 ball when it is not the legal object ball.
Note: All infractions must be called before another shot is taken, or
else it will be deemed that no infraction occurred.
21. STALEMATED GAME. If, after 3 consecutive turns
at the table by each player, 6 turns total, the referee judges or if no
referee, both players agree, that attempting to pocket or move an object
ball will result in loss of game, the balls will be reracked with the
original breaker of the stalemated game breaking again. The stalemate
rule may only be used when there are only two object balls and the 8
ball remaining on the table. PLEASE NOTE, Three consecutive fouls by one
player is not a loss of game.