darts.md

Darts 101

Choosing the Correct Darts and Setup

Step 1: Weight

First you have to find the right weight for you! Try to borrow your mates darts for this part.  I would advise a setup of a standard flight and medium stem, throw your dart at your natural pace at the bull, don't try and hit or force the dart in the target, you are looking at letting the dart get there from your natural stroke. See if the dart is landing above or below the Bull, If the dart is too low then use a heavier dart if the dart is too high then use a lighter dart, It wont take long to find out your preferred weight give or take a gram or two. When you have found the weight use it for a while in a game situation or in practice  and take note of where the dart land the majority of the time, meaning high or low of the target then adjust weight accordingly.

Step 2: Barrel shape

Now here comes the hard part. We have to find out the right barrel shape for an individuals throw, dart barrel shapes are designed to correct the throwers mistakes. There are three main barrel shapes, which for argument sake I will refer to them as front loaded (bulky at the front), straight barrel (speaks for its self) and rear weighted (less weight at the front) here are some examples.

**Straight barrel** **Front loaded** **Rear loaded** (some will say that the above dart is center balanced but to me less meat at the front = rear loaded)

We are looking to get the dart relatively flat in the board for stacking of other darts on top of first and second dart and not blocking targets with an extreme tail pointing upwards dart. That's my method anyway, if you like more angle then simply adjust accordingly. Now this technique seems to work with the majority of throwers but not all. It depends on how much kick you have in your throw due to the release of the dart being slightly tip up or tip down, slightly up is perfect but slightly down will give the dart some kick but is something you may have to live with because its more important to throw natural rather than force yourself to correct it (the barrel shape will do this for you).

We will start with a straight barrel design medium stem and a standard flight setup and in the same way as you found out your correct weight in step 1, throw your dart at the bull and take note of the angle it lands in the board e.g. tail up or tail down. If your dart lands relatively flat then this is the correct setup for you. If your dart lands tail up then you may want to try a smaller flight and shorter stem or a rear loaded dart with a longer stem and standard flight.

If your dart lands tail down then a front loaded dart will be the barrel you are looking for which is a good thing as a front loaded dart with a longer stem and standard flight is the most forgiving setup of them all but you will have to live with a fatter barrel diameter.

Step 3: Fine tuning

By fine tuning I mean flight and stem setup.

Kick in your dart

Learn to live with it. Its more important to use your natural throw than to throw unnatural. Flights size and stem length will change the timing of a kicking dart as to when it hits the board at a flat angle e.g. slow the kick down with a long stem or big flight or speed it up with a short stem or small flight, and as I said before a small or large flight will speedup or slowdown your dart so you can get it to the board at the right time for it to land flatter.

Flights

Standard flights will give you the most control and are more forgiving but tend to wash off some speed forcing the dart to lose momentum and land tail up in the board if you are a soft thrower, if this is happening then a smaller flight will get to the board faster and the dart should land flatter. Or if your dart kicks allot through the air try and find the flight that will get to the board at the right time for it to land flat be it a large or small flight.

Stems

Longer stems are more forgiving than shorter and I find that shorter stems seem to flatten the dart out a bit. Then there is the weight factor as a weighted stem will flatten most darters throw but is unforgiving if released wrong. If your dart kicks allot through the air try and find the right stem length to get it to the board at the right time for it to land flat.

Now that you are some ware in the ballpark its all about finding the right combo that works for you be it if you like your darts to stand up or sit flat, there will be a recipe of barrel, stem and flight that will achieve this. You will only find this combo over time and through experimentation with many barrels, grips, flights and stems until you find "The one" set and setup that works best, then lash out on the Ferrari and stick with them, until then why throw away your hard earned cash on big named brands when there are cheaper quality alternatives out there for a fraction of the price of the big namers with pretty holes or blue paint on it. Then you can sell or lend your cheap dart collection to your mates or use them to analyse there throw so they don't have to spend the Bugs Bunny.

Once you have found what you are looking for then by all means lash out on a set of top shelf arrows.

501 Set-up Guide

I thought it was time to make a detailed guide on set up shots. I've seen out charts and other setup charts scattered all across the internet but they're usually just a bunch of numbers with no explanation of "why" you go a certain way. Plus, after being on this forum for a year or so I'm always amazed to see the odd ways people go about taking out certain shots or setting up different shots. I suspect people do the things they do because "it works for them". They might be top players in their local leagues and are used to smashing everyone week after week. They can do no wrong. Whatever they do, they're going to win. Just doesn't matter.

But along came the innovation of online darts... All of a sudden these same players that are used to winning all the time are getting REKT. The things that they do wrong are now being exposed. The shots that have ALWAYS worked in their local area are now being exposed by better players. They're being punished by their simple mistakes. It's frustrating and they might not be aware of what's wrong because like I said above, they always win. And why change things if you always win right?

So I thought I'd piece together this guide to help player's of all skill levels be aware of the shots they make. Some of the stuff is advanced and some of it is simple. Just be aware that these combo's aren't for everyone as we all play at different levels. But as you improve, you might want to remember some of this stuff.

And remember, this isn't an out chart. That is something completely different. This is more about setting up and giving you, the player, the best chances of winning possible.

Let's start...

Section A - The Hard Stuff

315 - If you hit 6 20's a 7th 20 will do you no good. You'll be stuck on 175. Go bull last dart for the chance at 170.

312 - A 140 here won't help matters. Have a look at the bull after 2 treble 20's to leave 167 or 142.

309 left - Start on 19's. If you hit a single, go back to 20's. If you hit a treble 19 with the 1st dart stay there. Another treble will leave 195. Look at the bull last dart. Basically you're trying to hit 139 to leave 170. Keep in mind, this is for the advanced/pro player that wants to leave every possibility open.

308 - Starting with 18's? Meh. No advantage really. If you hit a treble with the first dart you're kinda screwed. You'll need 2 more trebles to leave a finish. Might as well start 20's here.

307 - Start with 20's. If you hit a treble 20 stay there. Might as well go for the 140 to leave 167. Although a cover shot on the 19's would leave an easier out of 170 it's still a huge ask. Do whatever you feel is "right".

306 - 19's to start on this one. 4 19's will leave 230. Last dart at the 20 in hopes of leaving 170. 6 19's will leave 192. Go at the bull here to leave 167.

305 - 20's. If you happen to hit 6 of them have a look at the 15 or bull for the 170 or 160 finish. Avoid the 140. You have to switch.

304 - 20's all the way with hopes of leaving 164 or 124. If the 1st dart is in the single 20 and blocks the treble have a look at 6 19's for the 170.

303 - 19's on this one. A nice 7 mark round will leave 170. If the 1st dart is laying weird in the single 19 segment go up to 20's. A 6 mark on 20's would still leave an out.

302 - You could start 18's here and look to hit 4 of them before switching back to 20's for the score of 132 and leave of 170.

301 - 20's all the way here. A 140 leaves a nice look at 161. A 180 leaves 121.

293 - Although not popular among the pro's you could look at 19's here. A 133 is much better than a 140 here.

Again, these are advanced options only . If you just started playing then don't worry about shots like this. But make sure you know them as you improve

Section B - The Reasonable Stuff

271 - 19's here no question. 4 19's and a 25 leave 170. An easy shot compared to going 20's and needing a minimum of a 140 (7 marks) to get to an out.

266 - Start on 20's but if you hit a single drop down to 19's for the cover shot. 4 19's leave you with 170. Phil Taylor refuses to listen to this. He's ALWAYS leaving 166.

265 - 5 19's leave 170. A 133 leaves 132 and a 171 leaves 94. Can't go wrong with any of those combo's.

262 - Start on 20 but if you hit a single move over to the 18's and try to leave 170.

235 - If you hit 2 single 20's think about the bull last dart to leave 170 or 145.

234 - If you start with a single 20 and stay there there's a chance of ending up on 174. You can go for the cover shot on 19's then a last dart 25 will leave 170.

229, 228, 226, 225, 223 and 222 - Be aware that after 2 single 20's you will need to switch to leave an outshot.

221 - If you hit 4 20's from 221 be aware of the bullseye option with your last dart. By hitting a 25 with your last dart you are now in a MUCH better position to finish the leg. 116 is WAY better than 121 as you will possibly get a last dart at a large double instead of the bullseye.

219, 218, 213 - If you hit 2 single 20's be aware of what you do with your last dart. Try not to leave 159, 158 or 153 as they are rather difficult or impossible outs.

205, 203, 202, 201 - If you hit 4 20's use the bullseye with the last dart to get you under 100 on your next turn. Not advisable from 204 as it will leave 99.

199, 198 - Avoid the straight ton here. Why leave 99 or 98 when you can leave 100 just as easily? Play smart here. Don't make things harder for yourself.

**ALL of the above shots should be learned by the intermediate to advanced player. The idea behind these shots is to give you more chances at winning using the SAME amount of skill. Some of these shots put extra darts in your hand without taking any more or less skill to hit them. Example... by leaving 100 instead of 105 puts EXTRA darts in your hand. It takes 3 darts to take out 105 no matter how good you are. It takes 2 darts to finish 100 but better yet, you can leave 40 with 3 fat singles. It's harder to leave a 1 dart finish from 105. **

Section C - The Must Learn Stuff For Any Skill Level

195 - Be aware of what you're leaving after the 1st 2 darts. If you hit 4 20's don't screw yourself by leaving 95 when you don't have to. Go for the cover shot on 19's or 18's and leave 96 or 97. Much more desirable then leaving 95.

185, 184, 183, 182 and 181 - These are ones to pay attention to if you're under extreme pressure. If you happen to hit 4 20's with the 1st 2 darts look at the bullseye with your last dart. The idea here is to get to or below 80. That way you'll more than likely get a look at a normal sized double instead of the bull on your last dart. Example... 181 left and you hit a 100. Or 181 left and you hit a 105. 76 left v 81 left. Which out is better under pressure? 76 by miles.

Also, keep the bullseye in mind if you hit 2 single 20's from anything between 181 and 185. The idea is anything 120 or below is much better than 121+. The major difference is your last dart IF you get a possible look at an out. Would you rather look at the bull, the smallest target on the board, or any of the regular doubles? Although just 1 point difference, 120 is a MUCH better out to go for than 121.

164 & 161 - With 164 left you should start on 19's as MvG does. Reason being is he's looking for 57-57-bullseye. But the bigger reason for going 19's is it's easier to set up the next shot if you hit a single 19. How many times have we seen MvG go 19-20-25 to leave 100? Compare that to other players who start on the 20's and leave 104 after hitting 60. 104 v 100? Easy pick there.

Also pay attention with 161 left. If you hit 2 single 20 don't be afraid of going at the bullseye with the last dart. 96 is a MUCH better out than 101. The idea with both of these is to leave a possible 2 dart finish compared to a 3 dart out.

163, 162 - Same as above. If you hit 4 20's with the 1st 2 darts look at the bull on the last dart. If you get yourself to 58 or 57 you improve your chances to win by 50% compared to leaving 63 or 62. Extra darts in your hands folks, extra darts!

159, 158 - Be aware here. Kinda stupid to be left with this finish anyway so now's the time to make up for it. If you hit 2 single 20's DON'T go 20's with your last dart! There's no reason in the world to leave 99 or 98 when you don't have to. Go for the cover shot and leave a tidy 100. This gives you easier options for a finish.

155 - Be aware of just pounding 20's here. Hit a 60 and leaving 95 isn't desirable. Go for a cover shot on 19's to leave 96 instead. Or if you're feeling it have a look at the bull to leave 90. But that shot carries some risk at this point. In fact, ignore the "feeling it" comment. When players think they are "feeling it" that usually means risk is involved. Combine that with pressure and the results can be costly. Play safe here and leave 96.

150, 148, 146, 142 - These are outshots where great local, pub level players tend to switch to different targets "just because". If you throw a perfect treble 20 right down the middle don't switch! Stay on the 60 bit and plug it with your second dart. You just threw a perfect 60 so why would you move? I know common sense dictates that from 150 you would go 60, 54, 36 out. Or 146 you would go 60, 54, 32 out. But throw that out the window if the 1st dart is perfectly in the 60. I've also seen great players mess around with 142. They throw a perfect treble 20 only to switch to the smallest target on the board, the bull. That might be a great choice if the opponent is back on 346 but in a tight match, stay on 20's or at least go treble 14. No bull on the 2nd dart whatever you do!

141 - Be aware of what you do with your last dart here. 2 single 20's leaves 101. If you follow it with a 3rd 20 you left yourself 81. If you hit a single 20 followed by a treble you're now sitting on 61 with one dart left. The best option in both cases is to look at the bull with your last dart. Instead of 81 you can leave 76. And instead of hitting any preferred single on the board from 61 you can hit a 25 or 50 and leave yourself 2 darts at a double next turn.

140 - Under NO circumstance should your 3rd dart be anywhere near the treble if you already scored 80 points. Aim high. Preferably near the double. I've busted 140 more than my fair share of times in my life. I learned from my mistakes though. * For the advanced player you can consider going 60, tops, tops if the mood strikes.

138 - You don't have to go 19's here but IMO it's the better choice. 2 trebles leaves a nice 24. 2 singles and you go back up for cover on the 20's to leave 80 or 40. Totally up to the individual here. Just try not to leave yourself 38 in a tight match. That would be making things harder than they need to be. Your goal as a dart player is to make things as easy as possible. So the only way to avoid leaving 38 is by going 19's.

137, 134, 131 - For the advanced level player there is nothing wrong with the option of leaving tops, tops finish. Treble 19, 18 or 17 to start. Under pressure with the match hanging in the balance it's something to consider. For intermediate level players thinking "that's an impossible shot" it's actually an easier shot than it sounds.

135 & 132 - This is one of those outs that does my head in. I see INCREDIBLE players going for the bull when they are miles in front. Even if the opponent is breathing down your neck think about setting it up instead of going for the hero finish. Think strongly about it. Leave a nice 40 from 135 or a beautiful 32 from 132. That puts a load of pressure on the opponent to make a big shot. I can't tell you how many times I've seen great players fluff their lines up from 135 and 132 trying to play the hero. Again, avoid the bull unless you are forced to go that route with the opponent on an easy finish.

133, 131, 129 - Seems like we're always ending up on these bogey numbers. Best thing I can recommend is try not to leave them in the 1st place. Always be aware of what your last dart is going to leave. Nobody wants to be left on these 3 numbers. Although 129 is the best of the bunch, I'd personally rather have 130 left. Nothing worse than leaving 129 and hitting treble 19 with the 1st dart. Always makes a mess of things. Now you have to hit another treble making your 129 equally as hard as a 136-160 finish.

128, 126, 125, 123, 122, 119 - Don't start on 20's! A single 20 will mean you cannot possibly finish the leg and your turn is all but over.

125 - You'll see pro's start on the bull. A perfect option. However, for the intermediate player you might want to consider 15's. It's much easier to hit a single 15 then a bull. A single 15 leaves 110. A treble 15 leaves 80 which could be 2 tops. Again, it's an easier shot than it sounds. Going bull and missing completely pretty much ends all hopes unless the dart hits a single 18 or 15.

121 - Okay, the match hangs in the balance and you've just pegged the treble 20 first dart. Don't, I repeat, DON'T be a greedy dart player and go for for a treble 11 or 25. If the opponent is on a 1 dart out you're only going to get one shot to win anyway. Play safe and go for a fat 11 to leave bull. The point here is to at least give yourself a chance. If you miss the bull and go on to lose deal with it. You had your chance. But it's a lot easier to deal with that loss if you at least had a dart to win. Imagine going high or low on the 2nd dart at treble 11 and missing completely leaving no out. Or going at the 25 and missing completely or being too accurate and hitting a bull. I've done it before and losing like that hurts MUCH worse than having your chance and losing.

120 - A simple one right? Of course. But I've seen a few players make a mistake with 120. Starting on 20's is a no brainer. Follow it with another single leaves 80. This is where I've seen players go 16's with the last dart. Basically they just tossed a free dart right out the window. Here's why. They went at 16's with the last dart in hopes of leaving 32. Sounds like a smart thing to do until you hit a single 16. Now you've just left 64. You could have stayed on the 20's and left 60. Guess what 60 gives you? 2 darts at a double that's what. Or 50% darts at a double more than leaving 64. Don't go 16's with the last dart!

118 - I've seen temptation to go 18's here. Don't do it. A treble leaves 64. Which then leaves 14 for the bull. If you're under pressure and the match is on the line go 20's. It takes the same EXACT talent/ skill to hit treble 20 and a single 18 to leaves tops. The major difference is the size of the last double. Bull v tops. Again, and I can't stress this enough, don't make things harder than they need to be.

116 - Much debate here. Do I go 20's or 19's? Does it matter? I say yes and here's why. The opponent is sitting on 32. You have 116. You go 20's. A single 20 to start followed by a treble. "Yes!" you say to yourself. Only to bottle it and throw the last dart inside of the double 18 to leave 18. The opponent steps to the line and misses 3 clear giving you another turn. THIS is where the 20's choice matters! You now have 18 left. Your 1st dart goes inside leaving 9. A simple single 1 fixes things leaving 1 dart at double 4. Now hold on a minute!! Let's back this up.

116 and you go 19's. Using the same exact scenario as above you miss low with your last dart leaving 20. The opponent misses. You get another turn. Ask yourself, is 20 a better out than 18? If you come inside on double 10 you still have 2 darts left in hand for a double. Not the case with 18 left. The difference is minor. Does it matter? Possibly.

115 - Uhhggg. I hate this one. 20's are no fun as a single leaves 95. A miss wide left still leaves an out though. Sometimes I'll go bull but not when an opponent is on a very easy out.

Section D - The Stuff You Have To Know

For the rest of these outs there is much debate from forum to forum. I'm not going to step in and say this is the way you HAVE to go. But what I'm going to type is the best way to go with the least amount of risk involved in case you miss with the 1st dart. Just a reminder to what I typed to start this thread. You might be successful in your local leagues and do well in local luck of the draws playing the way you play. You have no incentive to play at a higher level because you always win. So playing correctly really doesn't matter. But if you intend to take that game online or branch out and play high level tournaments then you better rethink the way you go about doing things. That being said, let's continue...

114 - Going 19's is the only way to ensure a safe shot if you miss wide left. Problem is it leaves 95. 18's is another option. A treble leaves 60 and a miss low into the 4 keeps you alive. Best thing I can say about 114 is go 20's and don't miss with the 1st dart. Easier typed than done though. It's a totally debatable number on which way to go. No clear right or wrong here.

113 - 20's all the way. If you hit any treble next to the 20 you still have an out.

112, 111, 110 - 20's here to start

109 - 20's is the preferred shot if you miss to the left. It's really the only safety shot in case of a miss.

108 - Many pro's go 19 here. 4 19's leave 32. Also a miss wide left keeps you alive. 18's would be the ultimate safety shot. A miss high or low keeps you alive. If I was in the biggest match of my life and nerves were an issue I'd go 18's and hope for the best. Caution on treble 1 though. Ruins the fun.

107 - 19's provide a safety net to the left and right in case of a miss. Avoid 20's here as a miss into the 5 or 1 will end your turn.

106 - 20's is the place to start

105 - 20's here also. A miss on either side and you're still alive. Just stay out of the treble 1. Also, don't be afraid to go at the bullseye with the last dart if you hit 2 single 20's. A 25 will leave 40 and a bullseye will leave 15.

104 - 19's or 16's to start. The reason being is a miss in any direction still leaves hope. Avoid 20's at all cost if the match hangs in the balance. A 5 or 1 will ruin your day.

103 - Safest bet is 19's as a miss to the right or left keeps you alive.

102 - 20's here. But here's what you DON'T do with the 2nd dart. Don't go bull to leave 32. If the opponent is on an easy out go for treble 14. It's a MUCH bigger target. I've also started a 102 outshot with treble 1. Nothing ruins your day more than that. Be aware of it.

101 - There's many safety shots here. Both sides of the 20 and 19 are safe. Do whatever the voice in the back of your head tells you to do here.

The New Stuff

The rest of the outs are fairly simple to learn and I want to avoid talking about "how do you go on this out" or "how do you take out (insert number here)". Instead I want to focus on something else. Something that's not talked about very much. But it's knowing when to go for an out and when to setup the shot. The difference it can make to your overall game is massive. Here goes...

For matter of reference let's pretend your favorite professional player is sitting on 153. You're sitting on 84 and have the throw. 1st dart everyone would mostly agree you start on 20's. If you hit a treble then all is good. 2 darts for 24 right? But this is where my way of playing has changed. And it's changed for the better. Much better. If I hit a single 20 from 84 I'm left with 64 and 2 darts in my hand. Common sense would tell you to go 14 to leave a shot on bull right? Well hold on just a minute. Stop right there. THIS, this is where I've completely changed the way I play with great success. I will STILL try and take out the 64 but I'll go 16's. If I hit a single I'll go 16/8 pie to leave a solid 1 dart out. I've set myself up.

Basically I'm doing a couple things here. Firstly I'm trying my best to win. Secondly I'm firmly telling the opponent "you can't hit 153 and you won't hit 153". Which in all reality they won't hit. I don't care how good the player is, you simply ain't hitting a 153 on me after I passed on the bull. Let's face it, one example from 1983 where Bristow passed on the bull isn't going to change things. In fact I can only think of 2 other examples in the last 30 years where a player passed on the bull and was made to pay. And these are the very top, top professionals.

So what if I pass on the bull, what makes you think Joe Smoe from local league is going to smash home a 153? What about a 50 avg player on WDA or Prodarter? They don't stand a chance. Sounds a bit harsh right? But the odds are with you, they simply won't finish from 153. They wont, I won't. I promise.

So if they absolutely won't finish, why on earth are you going the bull route from 84 when you will get another turn 99.99% of the time? It's in your favor to just set yourself up. Give yourself 3 clear darts at your favorite double on the next turn. You might even still finish the leg while setting up. A treble 16 would leave 16. You might even set yourself up perfectly only to miss all 3 darts on your next turn and lose the leg. It happens. But the point is, you gave yourself the most darts possible at a double.

When I first started playing online I would ALWAYS go for the finish! Always! Didn't matter if the opponent was on 32, 147 or back on 346. What I discovered is more times then not I would leave 25 or miss the 25/bull completely. I'm a fairly handy player at times but it dawned on me one day when I stepped to the oche with 25 left and the opponent just missed wildly from a huge out, "why on earth am I making things harder on myself?" From that point on I started testing the waters and setting myself up all the time.

I discovered a few things....

  1. Nobody ever, not once, made me pay by taking out a huge finish. Sure, players have smoked huge outs on me all the time. But NEVER ONCE when I passed on the bull route. I repeat, never once was I made to pay and I'm talking about nearly 1000 matches.

  2. There was MUCH less pressure on me when I stepped to the line looking at my preferred double vs 25 or some other random number.

  3. This ones a bit hard to explain but...  When I won legs because of setting up on a preferred double it developed rhythm and confidence that carried over into the next leg. String a few of those legs together and you feel like you can't miss.

  4. Some opponents will be thrown completely off by this. Basically you're telling them they won't hit the big outshot. But guess what? You're just being truthful. I don't care how good someone is, nobody can hit big shots on command.

Some things to keep in mind regarding this sort of play. If something major hangs in the balance, like a World Championship final, it's best you go the bull route. Or if it's the final leg of a huge league match and you need the win for your team. Ya better go for the bull. It would be awfully hard to live it down in the exceedingly rare cases where someone might hit a big finish when you passed on the bull. But in 99.99% of all scenario's it's a safe bet to just set yourself up. This is all part of knowing when to take your chances and when to play safe. Forget the opponents feelings, you're trying to win right? Let the odds work FOR you, not against you.

John Part's Darts Practice Advice

Part One

There are two general reasons why anyone would want to practice throwing darts. The first reason is somewhat obvious. We all want to increase our ability for upcoming competitive situations and simply get better. It is commonly held in virtually every sport that competitors must practice or train to increase performance levels. It is also believed that that the quantity and quality of practice coincides directly with an increase in ability. It does.          The second reason to practice is for the sheer enjoyment. Throwing darts can be very enjoyable in a completely non-competitive way. It can be relaxing or it can be stimulating.

There is a mysterious enchantment we feel as we attempt to propel our dart through the air towards a seemingly ever elusive target. Nothing matches the feeling of satisfaction from a successful strike. The throwing of darts can approach a state of meditation. After all, we know that state of mind is a major factor in success at the dart board. The addiction of the game stems from the constant craving to come closer and closer to perfection. There is also the thrill when your game comes together. Is there not pure joy when anyone hits their first 180? It is an ethereal elation to become World Champion. Every dart player and fan has an obsession with the 9-dart game. Why? It is the symbolic attainment of being one with the game, if only for a fleeting moment.          Phil Taylor continues to fascinate dart fans around the world. Is it because he wins such a high percentage of the time? Certainly winning is admired in any form of competition, but I think it is how he wins that mesmerizes us.I'm not referring to the lopsided match scores. It is the averages that amaze even the best of the rest of the pros. We've all had good matches, but Phil seems to have 100 or better 3-dart average every time he plays. No one else has equaled his standard. So how did he reach this level of play? Practice. It is the only way. No other player had the capability to force him to play THAT well. Phil is a pioneer of sorts. He knew he could play better and he worked through practice to push himself further. Why? The answer is that he is no different than any of us, pub players and pros alike. He loves the game and he yearns to master the game and himself.          I believe that I can work hard and get my averages to continue increasing and so should all players. In 1987 I got a board and darts after watching the game on television a couple of times. During the first two years I played all I did was teach myself and practice. The hour or two that I practiced each day was entirely enjoyable and relaxing. I eagerly worked and increased my skill level, never accepting that I couldn't be better. It was an exercise for it's own sake. Today I have been through every level of the game and I still look forward to those couple of hours a day when the world is just me, my darts and my dreams of mastering the art of dart throwing. Enjoy your practice.

Part Two

Practice is a great way to enjoy a session of dart throwing, but if you really want to improve there is an important first step. You must construct your dart throw. That is to say that you must decide on the mechanics that suit you, and identify any bad habits you may already have.If you don't take the time to decide what is right and wrong for you, you run the risk of reinforcing bad habits that will only hold you back from achieving your goals. There definitely is such a thing as bad practice and it will result in bad darts.

Step number one is to try and educate(or re-educate) yourself about good dart mechanics. If you have access to video of pro-darts then try to identify the things that all pro-dart strokes have in common. There will always be exceptions, so make sure that you watch several players before drawing any conclusions.For instance, don't just analyze Phil Taylor and then copy him. The chances are that some aspects of his throw are unique to him and are suited to his physique. He may even have some bad habits. If you see a half dozen players all doing one thing the same way, then odds are that it will work for you.Reference sources such as books and instructional videos can also be helpful but once again, try to consult several sources and identify the constants.

I feel it is important for players to make their own observations but now I will share my views on the common threads of a good solid throw.

First of all find a comfortable, well balanced stance - not leaning over too far . The orientation of the feet to the oche is not important as long as you are consistent. Your stance should be erect and the only movement should be in your forearm and hand.

Simplicity is best, so that you can more readily develop consistency in your throw. The elbow should be extended fully towards the target. Really extend and stretch the elbow out. It may feel unnatural at first, but it is an excellent habit to develop. When the elbow is fully extended, the shoulder is by default, pulled in under the chin.  Now the dart should be brought back to the dominant eye (or between the eyes). At this point your arm has effectively become a catapult and all that remains is to move your arm forward and release the dart.

At the completion of your throw, your arm should be fully extended as though you were pointing at the board. This is called following through. Following through is very important for helping you to establish a consistent release point.

If you really want to concentrate on your mechanics, try throwing with your opposite hand. This will teach you to be much more aware of your mechanics. At this point you may be asking how to hold the dart? I believe that the grip should be natural and feel comfortable. The grip is in part determined by the equipment that is used. A good grip for a short fat dart is not going to be a good grip for a long skinny dart. Normally when you purchase darts you throw them a few times to see if they feel comfortable. This is the beginning of the development of your grip. My advice is to concentrate on the mechanics of your arm, ensuring that the arm goes straight over top of the elbow and through to full extension and let the grip develop itself.

One last bit of advice on the throw may seem obvious. Your eyes should be locked on your target. Never aim high or low to compensate for your throw. That is a bad habit. Just work hard until the darts go where you aim them.

Remember, the early days of practice are about developing good mechanics, so don't stress yourself out if your scoring isn't where you want it.

Your first goal should be to establish good fundamentals and your results down the road will be much better. Good mechanics allow you to continue to throw accurately when you are really nervous. When you start making successful shots under duress, the nerves will dissipate, and your confidence will soar.

Part Three

You have your darts and your board so you are ready to play darts. Now what? You need to establish some guidelines to maximize the benefits of practice and to keep yourself interested enough to keep at it. If you were to just start throwing at the board without a game plan there would be no focus or concentration. You need to have goals to work towards, both short and long term.These goals can be entirely related to your practice as you learn to measure yourself against the board. This will help you greatly when you are in a real match against a tough opponent and the old darts cliche comes into effect: play the board, not your opponent.

There are three key points when developing your practice regime:

Avoid distractions

This seems obvious, but it might be the most difficult aspect of your practice session.Once you have an idea of how long you wish to practice, you then must decide when to practice. Some people have more options than others, but the goal should be to pick a time when you are least likely to be called away, or a time when you can turn your telephone off.

Let the people around you know that you do not wish to be disturbed(for what it's worth). Play some music that you enjoy in order to mask any other sounds that might otherwise distract you, such as children or noisy neighbors.Don't start practicing if something else needs to be done that will preoccupy your thoughts. A half hour of dedicated practice is far more effective than a hours worth of distracted throwing.

Blueprint your routine

Once you decide how long your routine is going to last you then need to structure it. This structure should be based on the minimum amount of time you are likely to have to practice. This way you will repeat the same routine every time you practice, which is very helpful in determining if you are improving or not. If you find yourself with extra time in a given session you can repeat the session or just do some supplementary drills(see future articles). The first part of your routine should be a warm-up drill. You will want to loosen your arm, align your mechanics, and gain your focus. The first thing to do is to go around the board on the big single segments (from 1 to 20), then the small single segments (between the treble and the bull) and then the 25 segment. By then your arm will be nice and loose and you can move on to the doubles, the bull, and finally the trebles.After hitting all those doubles and trebles you're ready to test yourself seriously. The second and main portion of the routine should challenge your limits. This will maintain your interest in practicing.

I try to simulate potential match conditions. For instance, if my next competition is double-in 501, that is what I play. If the format is best of 3 or 5 legs per set, that is what I play. I play against an imaginary opponent who is very consistent (30 points per dart). If I have the start I know I have 18 darts in which to win the leg, or I lose. Against the throw I have only 15 darts. You can tailor these numbers to your skill level, but if you are winning more than you are losing you should make it more difficult. A good method of simulating throwing for the bull is to designate a 50 as a win, a 25 as a tie, and anything else as a loss. 

Calculate your averages

The only way to rate your performance is to chart your progress. I always use pen and paper to keep my scores while practicing. If you play 20 legs of 501, multiply 501 x 20 and then subtract any remaining scores. Then add up how many darts you threw and divide it into your point total. This will give you your points per dart (p.p.d) average. Divide the number of games you won by the total you played and multiply by 100. This will give you your win percentage.

For practice purposes the p.p.d. average is more important than the win percentage, but they are both good measuring sticks. At the end of your session enter the date and your averages into a practice log. If your average does not gradually increase you will be alerted that there is a problem. In most cases, I think you will be very pleased with the results.

Part Four

Enjoy the Challenge

John Part gives some handy hints on how to make sure your practice routine doesn't stagnate and to help you add a little 'match pressure' to your sessions.

The most common complaint I hear regarding practice is that it is boring. More specifically, that people have a hard time maintaining interest over any length of time. A disinterested effort is probably of little or no value. Part of the job of practice is to maintain your interest level.  A practice routine, as I outlined in installment three, is just that. It is a routine. While there are tremendous benefits from having and maintaining a routine, there is always the danger of complacency.

The solution is to have a reserve of practice games available. In most cases these are games that you would only play in practice, but some of them are enjoyable with friends at your local. In any case, your goal should be to create a challenge that you enjoy trying to meet.

Clock

The clock is a tool that you can use to create challenges for yourself. By no means should you rush or hurry your throw when using timing as a tool. The idea is to set a standard and then try and improve on it, based on performance, not speed. For example, you might see how long it takes you to hit fifty double sixteens. All this exercise requires is to count how many you hit as you go and time the session. It is much easier to time the effort rather than actually count how many darts you have to throw to get fifty doubles. You can also do it the other way around. Give yourself fifteen minutes to hit as many double sixteens as you can. Whatever target you select, and however you time it, always throw at your normal relaxed pace. Using the clock creates a form of pressure that simulates the stress of playing in a competitive situation. A sense of urgency is created and you learn to play with that sense of urgency hanging over you.

Halve-it

There are a number of games that I have come across that are similar in nature. The similarity is that you have a series of targets to hit from turn to turn, and you accumulate points. The catch is that if on any given turn you miss the designated shot or target, your score is halved or some similar penalty. The most common version of this game is called halve-it. This game is a quite popular group game in pubs, with each player maintaining their own score. Depending on where you play there are variations and innovations, but it is an excellent practice game no matter how you structure it. A typical example is as follows: first three darts at twenty and count the score of all darts in the twenty, next turn at nineteen, then at any treble, then eighteen, then seventeen, then any double, then sixteen, then fifteen, and finally twenty-five and bull.   This game can be modified by making the targets more specific; for instance, double twenty rather than any twenty. Whatever targets you choose, keep the same set up for practice purposes. In this way you can keep track of your scores and your personal best. When you are looking for an extra bit of practice, taking a shot at your personal best is often a great way to end your session.         

27

27 is the number of points you begin with. Your first three darts are for double one, and so on until twenty and then bull. For each hit you get the value of the double hit (three double fours would score 24). If you miss three darts at a double you lose the value of that double. If your score reaches zero you lose. A good score is 400, and a very good score is 600. Once again, keep a record of your scores and your personal best. Don't be afraid to create your own games. As long as you have some way of measuring your performance, you will be able to push yourself to improve.

Most important of all is to remember to have fun doing it.

Part Five

The time we find it easiest to motivate ourselves to practice is when we have a major competition on the horizon. Of course, we all procrastinate with various aspects of our lives, as we find we have less and less time to do everything we want to do.

So you suddenly realize that the big tournament is next weekend, and perhaps you have not practiced as much as you should have. Panic sets in. Is it possible to whip yourself into top form in that short amount of time? Maybe not, but you can do things to give yourself the best chance possible for your competition.

If you have practiced on a regular basis your confidence will be sky high. You will be very comfortable with your mechanics and you'll have a good idea of the skill level that you are playing at. If you have not practiced as much as you would have liked to, you must not expect too much from your practice. There is a danger of psyching yourself out. Expect to be below par and use those few remaining practice sessions to work as hard as you can at bringing your game up to par. Do not be distraught if in that first practice session you cannot finish well, or your scoring is inconsistent. 

Patience is your most valuable asset when time is short. Have belief in yourself and your past efforts. Know that if you can display poise in adversity and persistence in practice, that you can turn your game around.

Practice prior to a tournament is a time for concentration on the things you are doing well, not to dwell on negative thoughts. The structure of your practice routine should remain essentially the same for the few sessions before the big day. One change that can be quite helpful however, is to adapt the format of the upcoming competition for your own practice.

Still do the normal warm-up portion of your routine, but change the format at the heart of your routine, to reflect your upcoming event(as I discussed in the third article).

Keep the standard you are trying to play to very high (but still within reach). This will help make the real thing not seem so hard. While you should try your hardest to win in practice, it is winning the real thing that counts.

It is also a good idea to focus some extra time on finishing. Do some extra drills on your key doubles (whether you like them or not). I find it very helpful to work through the various finishes, so that they are all fresh in my mind when I come to play.

People tend to always want to practice "difficult" shots. In reality, it is the easy ones that you do not want to mess up. I start by finishing 2 left(in one turn), and then 3 left, and so on. It gives you a chance to think about shots we often overlook. For instance, with 17 left your first dart should be for 9. If you go for a 1, an 18 or 20 that will cause you to bust, whereas if you miss 9 on either side you are still alive. There are many shots like this, and regularly practicing so called "easy" shots will give a new awareness to the possibilities. I usually do every finish up to 100 and sometimes beyond. Once again, do not skip over the early numbers.

Prior to a tournament is also a good time to practice against a live opponent. This will give you a good feel for the pressures of competition (like the head games we can play with ourselves). Try to find someone who is a good match for your skill level. Playing against someone that rarely beats you will not test you against mental duress.

On the other hand, playing someone that you find very difficult to beat can destroy your confidence. It is also a good idea to play for something so as to get an honest effort out of both you and your opponent.

One last piece of advice. If you have practiced a lot before an upcoming event, take a day away from darts the day before the event. In this way your arm will be fresh and strong.

Part Six

The final phase of practice comes on the day of, and directly before any real competition. Whether it is your weekly league match or the final of a world championship, you must prepare yourself both mentally and physically. It is always beneficial to be well rested. This has more significance if you have to play in the morning. An early start can be especially important if there will not be a lot of boards to practice on. If you leave your warm-up too late you run the risk of sharing a board with several other people. 

It is quite difficult to loosen up when you are throwing every four or five turns. It is best to show up early enough to have a board to yourself for twenty or thirty minutes. If you do get a good early warm-up make sure you do not sit to long before your match. Try to get five minutes on the board every so often. Think of it like stirring a pot.

Sometimes it may be difficult to find an available board during the day. If this is the case you can still do arm stretches to keep your arm loose. Extend your arm down from the shoulder and rotate it both ways, stretching your muscles each way. Bending your wrist back and forward as you stretch your arm will help to get more stretch. Any time you feel tired or your arm tightening up, the stretching can be quite helpful.          Maybe the most important ingredient for success is your frame of mind. You want to be focused and alert, yet calm. It is good to socialize because it will help you relax and settle in; but socializing should not occur to the neglect of physical warm-up. Often the best solution is to do both at once. 

I find that cycling through the out shots is a great warm-up. One board with two or more players on it can challenge the adjacent board to a race from 81 to 120. this can be a fun distraction that actually helps you to prepare to focus on what might end up being your most crucial shots. In most match situations the players are entitled to at least six warm-up darts, but if you are on the ball you can usually get several more shots. Be as aware as possible about when and where you are going to play.

Don't leave using the toilet to the last minute, thus squandering your prep time. Getting to the board early gives you an opportunity to become accustomed to the throw.

Always do your best to identify any problems with the throw. Is the board too high or too low? Does the board need to be turned? Is the oche the right distance? Is the lighting acceptable? These questions should all be answered before the match starts. If there is a problem, fix it yourself, or alert the tournament staff. If the problem cannot be rectified ask to be moved to another board. The last thing anyone needs is to be distracted throughout a match by something that easily could have been resolved beforehand.

My last piece of advice is to ignore all the practice darts before the match. Ignore your darts. Ignore your opponent's darts. Good or bad, they are meaningless. What your opponent hits will often not reflect his match performance. Often I see an opponent hit a 180 warming up, who then struggles to score during the match. I've also seen it the other way around.

Do not let yourself fall prey to psychological game playing. Always focus on your next dart, not your last one.

Inside Info

All the tips I will give you have been tried and used in all levels of competition from local league right up to the World Championships by myself and have proved to be very successful. I was privy to an instructional lesson given by Eric Bristow to his former protege Scott Cummings a few years ago and I know that Phil Taylor is currently using this system and it has proved very successful to him!

Local leagues are an ideal place to try out these methods and adapt them to your style of play, your mind works differently when under pressure in a competitive environment.

1. Rhythm

This is essential to becoming a good dart player, the more engrossed you become in your rhythmical playing style the easier it is to go into auto pilot during games -- this is essential to combating nerves.  My throwing style comprises of stopping my arm at 90 deg. (the checkpoint) and then drawing the arm back and then pushing through to release (note the term pushing is vital to good grouping).

To help with your timing and your rhythm you can count the stages of your action in your mind as you throw i.e. if it takes 1 second to bring your arm up to the checkpoint of your throw count 1, then as each part of the action is achieved give it number and you should be able to keep a tighter control of your rhythmic action -- this will then become second nature.

Try twisting the dart in your fingers up to the first checkpoint -- this should give you a consistent grip from which to build on.

2. Stance

Make sure you have a solid stance that does not move when you throw -- the most consistent and successful players in darts e.g. Taylor, Lowe, Priestly all have solid stances.  Where you stand on the oche is critical to how your darts enter the board --

By standing in the middle of the oche your darts should enter the board in this circled region when throwing for the treble 20 (I try to land the dart in this area of the treble as it gives me more opportunity to build across the treble bed). The further to the right of the oche you move, then the darts will land more to the left hand side of the treble and vice versa (this dispels the myth that moving left causes your darts to go left).

You must think of your arm as gyroscope (left goes right and right goes left) bear this in mind when your view is blocked by another dart (when I played in the Worlds it was noted that I could land the dart in a packed bed where most others would have try the cover shot).

3. Finding the target

Use the wires as your initial aiming points - 

When you aim at the treble 20 you should start off by aiming at the top wire then when you bring your arm back your sight should automatically switch to the treble 20 bed, this method enables your throwing action to fooled into going for a smaller target, this also helps to combat nerves because a dart below your initial target of the wire will be deemed a success.

This is indicated in picture 1, pictures 2 and 3 show aiming points of the bottom wire and an imaginary line above the treble -- use these areas to determine which point of aim is the best for your first dart -- this method works on all areas of the board.

When your first dart has entered the board you then use that dart as a sighting gauge for your following darts.

If the dart has landed in the T20 then aim for the flight (more specifically the cross made by the top of the flight fins).

When you do your checkpoint, and as you draw your arm back your eyes will automatically shift to the point of the dart in the board, this will improve your grouping dramatically and will stop nervousness about hitting 100’s, 140’s, etc.

If your dart has gone above the treble 20 then aim slightly above the flight and follow the action as before.

If the dart has fallen short of the target aim for the top of the stem and follow action as before.

The point of aim needs to be tested by you to determine what you are happiest with. One constant that should remain throughout is your rhythm.

Make sure that your throw is as simple as possible with a light grip (over-gripping causes pulling and snatching of the darts) and virtually no effort should be expended when you throw a dart, let the natural movement of your muscles do the work -- if you need to alter any part of your throw bear this in mind -- always try new things in competitive play as I said earlier this will engrain with pressure play.

In solo practice play games of 5001 to get used to scoring big.  Doubles practice is achieved by a game taught to me by “One Dart” Monkey, who is a family friend, go around the doubles in numerical order throwing only one dart at each segment -- for example - if you hit double 1, miss double 2 and hit double 3, then your next visit to the board you will go for double 2, double 4 and double five and so on until you have hit every double -- try going backwards from the bull to double 1 as well.

Try and mark a few games to improve your counting -- it is one of my strong points and enables me to maintain a good rhythmic action without stopping to see what’s left.

If you can also try and find a reliable practice partner, set yourself targets of 15-18 darts for a game of 501 and then as you become better try and peg out in 12-15 and then 9-12 darts respectively, playing to low numbered legs on a regular basis will bring your game on tremendously.  Never dwell on previous bad darts and try and build on good starts and big scores -- this system should give you a good foundation for a consistent game.

If you have any further queries please contact me -- if you find this information useful please inform the other forum users -- I’m always on the lookout for the next Taylor!

Practice Games

Play 6-7 practice games (from SEWA Darts each and every week and add up your weekly totals from each one and compare against yourself with charts and graphs, but the key part is to compare your stats in each game to set number from a known skill level player.

Maybe you think your scoring needs improving, but really it's your setup shots, or your doubles (I think we ALL need to get better there!!), but if you focus on the areas where you are furthest away from the better player, then that brings you closer in skill level overall. Not saying to focus only on one thing, but less emphasis and more emphasis on certain parts.

Now, you're not to do these sorts of things while you're playing, but during practice and just track things and then do the analysis afterwards.

There are all sorts of drills you can do away from the tracking games that can help improve the specific items you're trying to work on: Grouping, Dart Math, Singles Accuracy, consistent release, Focus, etc. Then you apply those with the practice games. Then when you're playing in an actual match, the skills you've been practicing should manifest themselves.

Warmup

Some people need more some need less. I have found that if I warm up decently, my self criticism tends to be less when playing. Try this as a warmup:

Play these games at least once a week and track the stats/progress.

Bob's 27

100 darts at 20's

50 darts at Bulls

aRound The World (RTW)

Blackhorse RTW

Cricket Count Up

Catch 40

Now, just playing these games will improve your game as each one focuses on a various aspect of the game: scoring, doubles, setups, moving around the board, outs, etc. NOTE: I cannot take credit for these games, these come from the forums at www.sewa-darts.com

Did you notice that playing legs of 501 wasn't in there?? That's applied practice, just like playing a casual round in golf, but that's not range time practice working on specifics.

Here are some targets for a semi-decent player and for a World Class player you can use to determine where abouts you are.

Game Division 1 player World Class player
Bob's 27 481 874
100 at 20's 143 201
50 at Bulls 45 65
RTW 86 129
CCU 37 46
BlackHorse RTW 40 60
Catch 40 38 72

A different way of looking at the dartboard can also help when calculating outs.

Other practice routines/games

121

Brian's Triples RTW

Three in a a bed

Blackbelt Doubles

Golf

For advanced players, give this one a try.

Frustration or Murder**

Throw Mechanics

These mechanic are the basics and not negotiable. This is definitely a “form over function” approach but good luck in finding a professional player who does not use these principles.

After the image above the author continues with DOs and DON'Ts which you should read, try to understand, try to use but don't treat them as a holy bible.

I share most of them but not all completely.

I firmly believe that some things behind the mechanical basics are not universal but personal.

Here are my further thought and tips:

  1. Wrist snap The wrist snap is another acceleration. I don't believe that you can throw completely without using your wrist, you will do it only unconscious. Clutch your wrist with the other hand and make a throwing motion; the wrist moves the hand forward. The last impulse you give the dart will come from your fingers powered by the wrist and this will determine if you hit the treble. The more you use your wrist consciously the more you will notice the importance of this movement and the more control you will gain.

  2. Follow-through Since you have two acceleration movements you also have two follow-throughs. My definition of a follow-through is simple:  To let the limbs continue the started movement. The forearm does not stop before it points to the target and the hand does not stop before it points to the target. If you have or want to have a strong wrist snap then continue the hand movement until the fingers point downwards.

  3. Pullback Since you have two acceleration movements you can also have two pullbacks, forearm and wrist. If you do both it will be a steeper learning curve to hit reliable the target, the complexity of the complete movement increases. Just be aware of it and never ever mix a acceleration with a pullback, e.g. the forearm moves forward but the wrist still pulls back.

  4. Focus Concentrate/focus the hardest when you accelerate the dart. This is especially important if you aim before throwing. I see so much players concentrate like hell before the throw and then lose the focus in just the moment the dart begins its way to the board. Never ever lower your concentration on the target before you have finished the throw. And with 'finished' it should be obvious that I mean the follow-through. The worst case can be often seen with the third dart if someone starts to move to the board before he even finished his pullback.

  5. Mirror Training Stand in front of a big mirror and do your throwing movement for a few minutes. Switch between front- and sideways. That's it. I bet you'll discover a few oddities. Something like a strange arm movement. Correct the flaws until it looks better and cleaner and then continue to train normally. I do it once a week and it really helps me a lot.

  6. Quick release When you release the dart, do it fast, very fast, like a snap of the fingers just in another direction and open your fingers wide. I often had the problem that a dart suddenly tumbled through the air. It was because a finger touched the dart by/after the release and gave it a wrong impulse. If you have a finger under the dart to stabilize it, it gets more complicated. This finger will kick the dart in the wrong direction when you open your hand. So don't move this finger at all or much later.

  7. Elbow pain A bad thing can happen if you start to practice seriously: Pain in the elbow. For me that elbow pain came from the elbow joint popping through, the arm is overextended and the joint moves in the "wrong" direction. BTW: MvG must have joints made of rubber since he does this so extremely. My solution was to to tense the forearm muscles just before the arm is hyperextended. Tightened forearm muscles stabilize the elbow joint and prevent snapping.

If you have this problem try to make the follow through really strong. Don't let the wrist drop down limply, but "slap" the fingers downward with vigor and hold them down. This will tighten the forearm muscles enough to prevent an over-extension.

Some pictures of grips

**Dynamic 3 Finger Darts Grip View** **Dynamic 3 Finger Variance Darts Grip View** **Dynamic 4 Finger Darts Grip View** **Dynamic 4 Finger Variance 1 Darts Grip View** **Dynamic 4 Finger Variance 2 Darts Grip View** **Dynamic 5 Finger Darts Grip View**

Chapter 1 - The Throw

February 1998 by Karlheinz Zöchling, February 1998

  1. The throw (this document)
  2. The grip
  3. The stance

I've received a lot of mail from people asking for advice on the technical part of dart throwing. I have also thought about how to make TDT more attractive and informative for my readers. So I decided to do this introduction on the physics behind throwing a dart.

First, let's look on how a dart flies. It travels along a parabolic curve, the same curve as for instance a thrown stone or a rifle bullet uses. A dart travels in a parabolic curve

 The curve can be higher or lower, this depends only on how powerful the dart is thrown. A decent throwing technique must guide the dart exactly along this parabolic curve when accelerating the dart, and must guarantee that the dart can continue this curve when it has left the hand.

How must the dart be moved to keep it in the right position? To work this out we have to look at the mechanics of the throwing arm. It can be exactly described as a 'machine' of 3 levers attached to each other by 2 joints or 'hinges', and with 1 joint attaching it to a fixed point:

The highly useful multi-purpose lever-system of the human arm

 Looking at the above image, the 2 attaching joints are elbow and wrist, the fixing joint is the shoulder, while the 3 levers are the upper arm, the forearm and the hand.

 Those of you who had the misfortune of being tortured by mechanical science in school will remember that this is a very neat arrangement: It can theoretically draw every possible curve within its range when the levers are moved properly, and although the human arm is slightly less movable the parabolic curve is still an easy exercise.

The above image already shows the 'aiming' position when throwing darts. In the following animation you can watch how the 'levers' and 'hinges' work in a decent darts throw, keeping the dart exactly along the curve.

Diagrammatic animation of a neat darting technique using the 3-lever system Credits to Tom Neijman from Sitepeople for making this fine animation of throwing mechanics!

Now with the mechanical basics clear, we can go on to discuss the

DOs and DON'Ts of a dart throw

Before proceeding you can (and you should!) take yourself some time to watch the above animation carefully. First watch each element on its own, then continue to see the whole arrangement, and how each part of it interacts with the others to keep the dart on course.

On joints and levers

The shoulder: This is the only point in the whole process that doesn't change its postion. So you must not move (that's a DON'T, yes!) your body when throwing. The only throwing action comes from your arm.

The elbow: It stays in position when moving the dart backward, and on some point in the acceleration phase starts to go up. This is a very intersting thing, because you may have heard the advice that the elbow should also stay fixed during the throw. This is actually wrong. Again, watch the animation: A fixed elbow would force you to release the dart earlier. This is like the difference in accuracy between a pistol and a rifle. The rifle's longer barrel increases accuracy. The same does the longer guidance of the dart, and as we have to keep the dart on course, too, the elbow must be raised in the later phase of throwing. Also note that the hand still follows the way of the dart after we released it. This makes the release easier, because we don't have to find an absolutely exact release point any more. It doesn't matter much if we drag it out a bit, the dart will still stay in a nice flying position anyway.

The wrist: Wrist action is an often discussed subject. In the animation there is not much of it, so you see it is not absolutely necessary. But most pro players use wrist snap because of one reason: It helps in acceleration. Doesn't the way the 3 'levers' move remind you of a whip? If you do wrist snap the tip of our 'whip' (which is, actually, uhm, the dart) will go faster, and therefore you will be able to move the other parts of the lever system slower, thus put less force in your throw, and this will improve accuracy. But there is one danger in wrist snap: It's one more thing that must be controlled, and so one more source for errors. While most experts and pros use it, I wouldn't recommend it to beginners that don't have the natural gift to control it.

The phases of the throw:

Aiming: Put your eyes, the dart and the target you want to hit in one line. Focus the target, not the dart or that pretty girl/boy just entering the bar. Use aiming points on the target if you like, or aim in a different way, but: Aim!. Most darters do aiming naturally, but surpisingly some beginners don't do from the start. It's a must DO, so do it.

Backward move: Do this, but don't do it too fast. Many beginners fear the necessary loss of aiming during the backward move, but controlling this is only a matter of practice. There are only few successful players out who omit the backward movement, so it's another DO for 99 percent of us. How far you move back is a personal thing, but it's good to move back quite a bit. If you find it comfortable, you can and should move back as far as possible. You can avoid slamming into your eyes or nose by pulling back under your chin or beside your cheek (the one in your FACE, of course!), that depends on your personal technique. A typical error here is not to pull back enough because control of this is difficult, but you will thus sacrifice a lot of acceleration space and accuracy. Better practice more than going the easy way!

 Acceleration: Not that crucial as you might think. Do it naturally, and don't do it too fast or with too much force. Do it smoothely in one move and all the way to the follow-through. Remember the elbow coming up. IF you do wrist-snap, then your hand goes forward in this phase until full extension of the whole arm in follow-through.

 Release: As wrote above, with the right throwing this comes naturally and is no big problem. If you have troubles with the release point, then most probably you do a technical error, don't raise your elbow or don't do follow-through. This is the critical point for your wrist-snap. The hand must be in the correct angle to the forearm here. If it has travelled further, your dart points down at the release point, and this - well, refer to the 'The Dart' section at the end of this document.

Follow-through: A very important thing. Remember the shotgun-rifle comparison. Best way to follow-through is to end up with your hand aiming at the chosen target. A typical error is to let your arm 'fall down' after the release. Just keep your arm in the straight and slight upward position for a moment, just like in the above animation, and you will get the feeling for follow-through quite fast.

Objects of desire

The dart: The real object of our desire is last here. Remember to guide the dart along the parabolic curve. In geometric language, your dart must always be in line with the throwing parabola's tangent in the point of intersection of your hand and the parabola (mph, hope that's even near...). You don't have to tape your throw with a video camera and draw a perfect parabola on the TV with this neat everlast paint to achieve this, it usually develops quite naturally (thank god and our stone-throwing-and-thus-animals-killing-for-getting-yummy-food-ancestor's genetic heritage on throwing parabolas). Keep your attention on the following things: The dart points up in the aiming position. This angle is increased in the backward movement, and it then decreases steadily in the acceleration part. When the dart is released it is nearly horizontally, but still points up a bit. In every circumstances a dart that points down in any of the throwing phases is bad, bad, bad! You got it? That's another DON'T!

Wobble: Almost every beginner's dart wobbles considerably. Pro's and expert's darts hardly ever wobble. Wobbling can have the following reasons:

That's so far my analyzes on the mechanics of dart throwing. As always, I encourage you to write me your thoughts, questions or simple 2cents in the feedback section or through normal mail.

Chapter 2 - The Grip

by Karlheinz Zöchling, February 1998

  1. The throw
  2. The grip (this document)
  3. The stance

Make sure you have read the section on 'The throw' before proceeding with this. Grip and stance just follow the requirements of the throw. You will benefit more when you know the connections.

All different - all equal

The grip is the most variable part of darting technique. In general you can use here what's comfortable for you. There are only a few DON'Ts you have to be aware of.

 The basic grip:

 Put the dart in your open palm. Balance it and find the center of gravity. Now with your thumb roll the dart to your finger tips. Place your thumb a bit behind the center of gravity, hold it with as much fingers as you like, then move your arm to aiming position. Ready.

Most grips are only slight variations of this standard grip.

 Basic requirements:

To illustrate the wide variaty of grips, some examples from the pros. Note that the grip, as written above, also partly results from the preferred barrel shape, and vice versa:

Chapter 3 - The Stance

by Karlheinz Zöchling, February 1998

  1. The throw
  2. The grip
  3. The stance (this document)

Make sure you have read the section on 'The throw' before proceeding with this. Grip and stance just follow the requirements of the throw. You will benefit more when you know the connections.

The only one is the right one

There is only one proper stance that fulfills the requirements for throwing: The right foot (left foot for left handers) forward stance. Look at pictures of the correct stance

 We get this when we look at the aiming position. When we aim we put the target, the dart and the eye in one line. When we throw we should try to put the 3-lever system of the arm in a 2-dimensional plain. This reduces the margin of error by eliminating sideway movements of the arm. Thus it's easy to work out that we won't get happy with a frontal stance whith both feet touching the throwing line. Maybe this would be more comfortable, but we can't use it.

In an optimum stance the soulders and the board form a 90 degrees angle, and so does the line from the forward foot to the behind foot. But most people find this highly uncomfortable or even impossible. So we have to find a compromise.

The shoulder angle: It defines the stance. You should try to get close to the perfect 90 degrees, but not with an absolute sacrifice of throwing comfort. Proper angles start from approx. 50 to 80 degrees. The exact value here is your personal compromise.

The feet angle: The feet angle simply follows the shoulder angle, otherwise you will fall on the floor. Bang!

Balance

In every point of the throw you must stay perfectly balanced. This will be tricky for beginners and force them to start at a lower angle without leaning forward much.

Weight distribution: Your weight will mainly rest on your forward foot (stance foot), while your behind foot (balance foot) will, well, just hold enough weight to perfectly balance your stance. Remember, no matter which weight distribution you use, your stance must be rock-solid. Don't jump with your forward foot, it must always stay flat on the floor.

 Leaning forward: The more you lean forward the nearer you will get to the board (think that's why we do it, huh?), but the more physically demanding and unstable your throw will be. If you lean forward too much you will soon find yourself with serious back problems, especially when you combine it with sharp hip-bend. To keep yourself healthy use leaning forward wisely. Most pros have found a good compromize on this, and so should you. For advice just ask Bob Anderson about his back surgery.

Balance: Your balance leg is responsible for this work. Lifting it during the throw is not recommended, although it does by some pros, but these players have such a perfect balance they will still beat you with only one foot on the ground. Again, don't 'jump' when throwing - 'one foot on the floor' is not only a billiards rule. Highly recommended for darts players, too. Your balance foot shouldn't be flat on the ground (only okay for beginners), just the toes should touch it.

Torso: Your stance must guarantee that your body doesn't move at all when throwing. Remember the fixed shoulder joint of chapter 1. Don't arch your back, keep your spine straight. Your body must be strained, but your arm must stay relaxed.

As a summary, stance is the least difficult, but an important matter. Don't start with a frontal stance, this will disturb all other technical necessities, and you will find yourself struggling sooner or later.

#1: Two basic grips on a cylindrical barrel 

The left picture shows my standard grip - 3 fingers on the barrel (the 4th finger is not touching, although it might look like this on the picture). The small finger is spread away slightly. 

The right picture shows a 4 finger grip on the same dart. 

Both pictures show my thumb placed well behind the dart's center of gravity -- good for touch. The tip of the dart of course points nicely up. 

(the dart used is a Bottelsen Hammer Head "Bernd Hebecker", 18gr barrel) 

#2: the same grip as #1 on a shorter barrel

These 2 pictures show that it is often no problem to use the same grip on a different dart. 3 fingers touch the barrel which is more ton-shaped and shorter -- 4 fingers wouldn't fit on the dart here. 

(the dart is Harrows "Dennis Priestley")

#3 the pencil grip

Both pictures show the "pencil" grip from different angles. This grip is widespread and good to use, at least good enough for world champ Phil Taylor. 

(the dart is again my "Bernd Hebecker" Hammer Head) 

 

#4 - variations

A grip used by one of my teammates. The left picture shows the "original", the other me trying to copy it on my dart. This grip is a bit on the extreme side, so not recommended for beginners. 

Throwing Errors

OK, I can't tell you about all of them, or how to fix all of them -- check on articles in the Technique section for help on that. I am just writing about stuff that I have found to work and that I am working on to help my game. Hopefully it can help whomever else finds this!

This article became much longer than I intended, and it really needs a corresponding how to throw article. Until then, how to fix throwing is it! This document is a moving target -- as I find new things, I'll put them here.!

I make some references back to pool to try and put things in context for pool players, and since I started re-thinking dart throw as a pool stroke upside down. It helps me throw better!

As of December 2013, I'm working on bad releases and alignment as the problems affecting me the most.


What is a Good Throw?

Before getting into all the things that go wrong with a dart throw, lets look at what a good throw is all about.

The place to look for this isn't in the darts world, but in the pool world. Look at a pool stroke -- a dart stroke is the same thing upside down! Jerry Briesath, the guy who single-handedly fixes most of my pool shooting problems, always asks us What is a good stroke? It's a rhetorical question -- a good stroke is a beautiful throwing motion. Jerry equates the pool stroke to throwing a baseball or a golf swing, but the same is also true of disc golf and darts, just in their own way.

What are some of the elements of a good stroke or throwing motion?

Since we are throwing darts we need to add important things that pool and baseball lack -- we have to

  1. Aim where the dart will go.
  2. Orient the dart correctly.
  3. Release the dart aligned with it's flight path.

How to Diagnose Problems

What I can tell you from shooting projectile weapons and playing pool is that you practice at a shorter range. When you get better there you practice at a longer range. Do this again and again and pretty soon you are sniping with a .50 cal at mile ranges!

This same technique can help improve your dart game. It does so by eliminating some problems, and magnifying errors. Release problems are magnified because the dart hits the board in the release attitude. Aiming and offset problems are magnified because you are right at the board and the ballistic trajectory phase isn't happening yet. Other errors, and even consistency, also become apparent at this short range.

I recommend moving in to being 1/2 the distance (about 4 feet) from the board and planting down an imaginary throwing line there. You do this because there is still room for follow-through to happen -- unless you have Chewbacca length arms! You also do this because you are so close to the dartboard that aiming is trivial and ballistics (arcing flight) don't really take effect -- it's all line-of-sight.

I have found this a powerful tool to start addressing some of the problems in my dart game that are killing me. Good thing I shoot in multiple sports -- the techniques overlap once you correlate the sports and problems!


Typical Errors

This is the debugging section, to sorta let you figure out what to goto right away.

Specific directions are listed as belonging to a right-handed person throwing; reverse the direction of the error if you throw left-handed.


Bad Release

If your darts are hitting the board sideways, you have a bad release. Fixing it is hard -- identifying the problem is easy!

If your throwing (like mine) can go from killer to completely random, a bad release might be the problem. Basically the dart comes off your fingers wrong, fights to correct, and flies to a different part of the board than you expect.

You may not see this during an ordinary throw because of your follow through and the longer time the dart has to reach the board.

To debug this problem, use my move in closer technique: The shorter throw makes it easier to see what the dart is doing. The dartboard becomes a lighted background area area that lets you view the antics of the poorly released darts -- it lets you really see how bad they go off!

A poorly released dart will fly crazy and end up going off at an angle to a weird part of the board. A great release will just leave your fingers as it flies to the board. With three great releases you should have 3 darts nestled against each other with good throwing style.

So, move in to 4 feet on a line, pick a target and throw, and see what the dart does. It's still in its early flight and you'll see the good, the bad, and the ugly of your release -- make them all great!

You'll see some wild and crazy things, and also some perfect releases where the dart leaves your fingers in the flight attitude and flies perfectly in its trajectory -- that's what you want!

Don't worry if you aren't hitting the part of the board you aimed for -- work on getting a perfect release. Do take note of where the darts go compared to where you aimed though -- it might give you an idea for working on Elbow Drop or Parallax and Offset.

Incorrect wrist flick can also lead to release errors -- but instead of a left or right error, the dart typically goes up or down.


Elbow Drop

Your elbow should remain fixed in space when you throw, and often it doesn't. The big clue on elbow drop is that you end up throwing lower (or off the bottom of the board).

Elbow drop can be hard to fix, because you can believe your are holding your elbow still, when in fact it is dropping. In other words, you are believing in something that doesn't exist! Oops.

Some people say to put your opposite hand under your elbow, so it can't drop. Or have someone else hold your elbow so you get used to the feeling of it not dropping.

I find that these techniques, though a starting point, didn't work well for me long term. What I've found that worked fairly well was to stand in front of a mirror and practice throwing motions. You can see when you elbow drops and what it feels like. You get used to what it feels like when your elbow doesn't drop. Do this a bunch, and you'll get used to it. The advantage of this is there is a mirror almost everywhere. If you find yourself throwing odd you can walk upto a reflective pane of glass, or into a restroom, practice a few throws in the mirror to see if everything is good, and come back to shoot better.

Elbow drop can happen because of bad form, a mistake, or other things. It doesn't necessarily happen while you are throwing. Laps was watching me one day and noticed my elbow was dropping on the backstroke of my throw, resulting in a bad forward stroke. I'm guessing that it probably comes up on some back strokes, resulting in darts thrown high as well. ;-)


Moving Your Elbow

Your elbow should remain fixed in space when you throw, and often it doesn't. That sorta sounds familiar, because that is what Elbow Drop is all about. It's listed separately because it is different than moving your elbow:

Your elbow is moving left or right when you shoot. The upper arm is twisting to let this happen, so it also affects up/down on your darts.

If your darts go down and right, your elbow is moving out and away from your body. This is also referred to as chicken-wing.

If your darts go up and left, your elbow is moving in and toward your body.

I've found that this is most likely a sign of bad alignment between your body and the board. You aren't aligned with the throw you are trying to make, so your upper arm moves to try to fix the left/right error. It isn't obvious because the side effects (up/down) also kick in to confuse things.

Find a good alignment between your feet on the marks, the target on the board, your foot position, twist of the waist, etc and use it. This can take a long time to find, but once you find it -- you have it!

All that being said, what you are looking to control is elbow drop and lateral elbow motion. As you release the dart and flick the wrist you need follow-through to get a great release. Part of that follow through will result in the elbow lifting up as your arm straightens out in follow-through. If your eblow truely remained fixed in space your wrist would keep on pivoting down toward the ground and the dart flight wouldn't work right.


Parallax and Offset Error

Some players can shoot with their eye, throwing hand, and target on the dartboard all aligned in a line. It's great -- they do this by standing sideways at the throw line, turn the head towards the board, and throw directly sideways.

I can't do that -- my right shoulder doesn't go back that far. So, I have to throw from an angled or straight-on orientation. This means that my eye is offset from where my arm is throwing the dart. For example, I put my right toe on the 1.5 mark to shoot 20/bull/3 instead of around 0 -- because my arm is about that much right of my eye.

Parallax means there is a different angle / line between my eye and the board and my hand/dart and the board. You can reduce parallax by shooting in line or bending your head to the side to line up with the dart & the target. I have found that if you have a good repeatable stance, and know what marks to hit on the line to hit targets, that the parallax doesn't matter too much. It's an error that is there, but you compensate for it in your shooting. Dart players have a big advantage there -- they are always shooting from the same distance, with marks on the floor as indices, so the parallax is always the same.

Also checkout the section on Aiming, the two are tied together a lot, and I'm trying to isolate them for simplicity.

One big thing that affects how you toe the marks on the foul line to fix an offset aim is the alignment of your body to the dartboard and throwing line. If it isn't aligned the same way every time your throwing will be off, because the marks you are using are calibrated to an exact repeatable stance. Stance not the same ... darts don't fly to the right spot. If that alignment isn't aligned with your throw you'll have even larger problems -- darts going all over the place instead of going where you are throwing them.


Body English

When stroking a cue in pool, you try to remain absolutely still and only your forearm strokes back and forth and hits the cue ball. The rest of your body remains still until after the shot is complete -- until the balls stop moving.

You do this to avoid Jumping Up, which really destroys your shot because even your muscles getting ready to leap up screws up the stroke.

In darts, we are throwing a 14..18 gram dart, up to about 25 grams for steel tips. Our body does not need to move to throw that little weight 8 feet to the board.. Only our forearm and wrist need to move. None the less, it is all too easy to put Body English into the shot!

I see two symptoms of Body English

  1. You notice your body turned to the left after the shot. Oops.
  2. You don't notice #1, but your darts always go left of where you aimed them.

How to fix this? Remain still.

If you think that's easy.... right.

We are used to throwing things, and most throws involve a bunch of the body -- look at a baseball pitcher throwing, the throw is a full body motion. It's a full-body follow-through. Instead, when darting, you need to train the body to not move, to be a solid platform for just moving the forearm.

I have found that, if I am using my body, it can help to tense up or lock the center section so that it wants to hold itself in place, instead of being loose and free to rotate. You can do this by tightening muscles up, pre-rotating the body by loading it against the hips -- basically using your stance to put the body in the "rotated" position so it can't move.

Another way is to have a stance that puts most of the body weight on one foot -- the body really needs to be more balanced to move well, and this can help put your entire body into a structure that won't move so you can throw well.

I'm trying hard to stay still... but I find that when I'm making a critical shot it's all too easy for the body to want to twist and follow through to really drive the shot home. Locking up the body with a stance that helps cancel that out can be a big help.


Stance

For your throw to work well, it needs to be based upon a good solid platform. That solid platform would be your feet on the ground. It is also the shoes you are wearing, which sit between your feet and the ground.

It's simple -- if your body is wavering back and forth all the time, because your muscles are holding your body against gravity all the time -- your throwing isn't going to work well.

First, find some footwear that let your feet sit comfortably. For example, I can't throw darts (or shoot pool) well in Birkenstock sandals, because the arch in them is so big that my leg muscles have to fight the arch rolling my ankle over all the time. So, I need to get some birkys with a smaller arch to match my feet better. I used to be able to throw well in my hiking boots, but the foot bed inside the boot isn't as good as it used to be, and my foot rocks a bit in an otherwise excellent throwing platform. Find something that lets your feet stand easily on the ground.

Next, when you throw you need to be balanced on your feet. In martial arts, it is recommended to have an equal balance between both feet -- so you can go in any direction easily. That can work for throwing, but it can also let your body move too easily allowing body english. That doesn't work for throwing -- you need to have more weight on the foot on the throwing side of the body. That biases your body in the right way for throwing, sorta like the end of a throw.

You need to have a comfortable, easy stance. What you don't want is to have your body up on tippy-toes or on a lifted heel. If that stance isn't exactly the same time after time, your throw won't be the same time after time. Worse yet -- if you are throwing for several hours (say in a tournament), your legs and back will start getting tired, and then your throwing is going to get worse as the competition becomes more difficult.

How you position your feet -- straight on to board, angled to board, feet parallel, feet angled, ... will all affect how you shoot. Find something that works well with your Alignment and aiming and stick with it until you find something better.

Using your stance

Depending on how you throw, you can also use your stance to make small adjustments in where your darts are hitting the board. I emphasize that this might not work for you. For me, it can help out really great from time to time, which is why I am mentioning it!

I will also say -- If you aren't hitting what you need to hit -- maybe you need to back-off, and re-approach the board because something isn't right. It isn't a small change you need, but something else. Maybe you need to get something out of your head!

If your throws are great, but just a little off to the side, don't move your aim. You can just tweak your stance a tiny bit to shift your aim. Think of it as a gun turret traversing -- everything else is perfect, but the train is slightly off.

When I'm doing my aiming via offset on the line, I'll just shift sideways the amount I want the dart to move, and be done. This is great for small shifts using parallax aiming; it can really put you dead nuts on. I find that, however, for larger shifts it doesn't work as well. Usually I find that I under-move larger shifts, such as shifting from 16 to 15), or even from 19 to 18. In those cases I'd be better off backing off and setting up for a different shot, even though it's at the same height.

I think the reason for this is that your shift amount is somewhat intuitive -- you're shifting things relative to each other for a small adjustment. For the larger moves, this small relative motion doesn't work, and you need to go back to lining up with a totally different target.

When you are aiming by direct sight, twisting your feet can change the point of your body just right. But, it can be non-intuitive! Sometimes moving the front foot right, will move the aim point left. Perhaps moving the rear foot right will move the shot to the right.

Don't experiment on this shooting production games! Try it out and see what happens. The reason some changes go backward is because you are changing the balance of your body, which is going to change how your body leans.... which means your whole throwing system just moved, it didn't twist the base of your turret (the body) where it needs to be adjusted to.

What is critical to understand here is that you only need to move a small amount to change your aim. Your dart is flying across an almost 8-foot distance. You only need to adjust a tiny amount to move that dart left/right an inch on the board. So tiny an amount that it seems ridiculous ... but it isn't, the angle is multiplied by the distance. For example, a 1 degree angle change at around 8 feet corresponds to a change-in-aim of 1-1/2 inches (almost 4 cm). That's a big change -- don't over-do it! Otherwise you'll find yourself shooting off the edge of the board instead of tweaking the aim from a skinny single to a triple!


The Wrist

The wrist needs to flick as part of the release motion of the throw. You really don't let go of the dart, the timing doesn't work out that way. Instead the wrist flicks, which opens up the fingers, and starts the follow-through, which hopefully ends with the fingers pointing right at the point you were aiming the dart at. One side effect of the flick is the dart is pointed along it's path of flight.

If the wrist doesn't flick, the release will go wrong. The dart tends to be released nose up, and will fly up too high or even over the top of the dartboard!

For all this to work right the wrist needs to flick in a line with the rest of the throw. If it flicks left/right, it acts like a miniature moving elbow error. This probably causes a release error that causes the dart to fly funky. Typical flight directions will be down and left or up and right, which are perpendicular to the error directions for moving your elbow.

I used to think, that the index finger should point right at the target at the end of the follow-through, but that is not quite right. Yes, the finger should sorta point at the target. But ... so should the thumb, since both of those are engaged on the dart. Maybe they point to each side of the target? If they aren't, you didn't release the dart toward where it is going ... you release it toward where you are pointing, and the dart flies crazy to the board ... to somewhere else.

Dissent on Wrist Flick

In pool some players say that your wrist should flic as part of your pool stroke. The good player don't flic the wrist. Instead, a flic action happens as a portion of a natural stroke -- due ot the cue not being part of your body. By not flicking your wrist, you keep you pool stroke more accurate by eliminating extra motion.

Some dart players think that the wrist shouldn't be flicked for the same reason -- too many moving parts. It makes sense ... I need to try it out and see what works better!


Grip

XXX this is a placeholder -- I'm working on this. XXX

You need to grip the dart to throw it. The grip will involve the thumb and a couple of fingers. You need to have a grip that can hold the dart solidly with little force, and which can release the dart cleanly.

There are various grips, pencil-like, one-finger, two-finger, etc. Use what works for you. I should put a link here to a XXXX grip article XXXX.

If you grip too tightly, you will lack accuracy, or the dart will come out of your fingers late and fly down a lot. If you hold the dart too loosely the dart will fly out of your hands and fly high.

The shape of the grip on the barrel can help or hinder you from hanging on to your dart, or having to grip it tightly to be able to throw it correctly. Play with different shapes and grips; find something that works for you. Most likely a shape is too slippery, and you need something with better or larger or more effective grip area to throw.

Humidity can cause grip problems. Dry weather makes the skin more slippery and less likely to hold a dart. Sweating a lot can cause the same problem when it is hot. You can use Dart Wax to make your grip be the same -- so you can hold the dart with just the right amount of force. If you don't like wax you can try rosin.

I've noticed two things that are a good indication that it is time to to use some wax:

  1. Darting is random even with everything else perfect. The dart is just coming out of your grip randomly.
  2. Your throws don't reach the board with a normal throw. Your throw isn't being transferred to the dart because of the slippage, and so it doesn't fly right.

I usually don't find grip an issue in the humid summer months, but the extra humidity can cause it's own problem your hand is slippery from all the extra moisture! If that is an issue, I've found that a product I use for disc golf works great for pool and darts. It's called a Birdie Bag -- it's a cloth bag filled with sawdust. It does a great job of drying sweat from your hands, and does not cause all the secondary problems that using talcum powder creates.

If the dart spins as it comes out of your grip it means that your thumb and fingers aren't releasing from the dart at the same time. Most likely the thumb releases first, and then the dart rolls off the fingers, giving spin. This spin reduces the accuracy of the throw by causing the dart to move sideways during flight.

This can also happen because your fingers are on top of the dart instead of alongside it. That can be a sign that you need to change your grip. It can also be a sign that your Wrist isn't aligned correctly with the throw.

Thumb & Fingers coming off the dart unevenly can also cause the fingers to touch the flights and disturb the flight of the dart.

Ever since I broke my right index finger, I've had problems with my release and aiming. Don't break that master finger!

Injuries aside, I've been using a two-finger grip as the thing that is working the best for me. The thing is, you need to release all 3 appendages at the same time for a good release. If you don't ... the one left will push the dart off course.

Lately, after watching some friends throw, I've been trying a one finger grip -- but using the side of the tip of the index finger. This provides a larger stable contact area (like two fingers does), but without the problem of releasing 3 things at once. By doing this, I've also found I need to change how my wrist flics to work with the grip. It is a new way of holding that I haven't seen elsewhere, so I wanted to write about it.

Where you grip the dart is also important. Forward, middle, aft part of the dart are typical. Wherever holding the dart works for you -- You want that grip to be automatically repeatable dart after dart. Take the time to make sure you are gripping the dart where you think it should be gripped!

The location of the grip can have effect on the flight path and stability of the dart. It can also help you throw darts to parts of the board that you have problems with. XXX dig up that information XXX


Alignment

XXX this is a placeholder -- I'm working on this. XXX

I was having all sorts of problems shooting good pool. What it came down to eventually is that they way I addressed the cue ball was wrong. What would happen is that I'd line up to shoot the cue ball, and then my stroke, which is supposed to go in a straight line, would curve or swoop as I stroked.

This happened because my body wasn't (and sometimes still isn't) aligned correctly with the alignment of my stroke. In other words, I tried to force the stroke to be straight with muscles, instead of it just being straight. As a result, when you actually stroked the cue with power, everything just went all a kilter and the stroke wasn't what I wanted.

So, I spent a lot of time working on aligning my body properly with the line of the cue ball, so it is under my stroke, and suddenly shooting became a lot easier.

I've found that the same occurs with darts. When my dart stroke is all aligned with where I am throwing I get great throws with superb repeatability. Three darts nestled within thumb's width of each other -- a much smaller area than a bull! When I am not aligned like that, the darts go all over the place, even when everything else is perfect. It's because my arm just throws, instead of trying to wiggle around to throw the dart at where I am trying to aim it.

I don't have a answer on this yet -- I'm still working on it. It's a combination of walking into the shot, how my weight is balanced on my feet, where the aim is, foot position, angled to the board, balance of body, and a bunch of other things.

This summer I was shooting pool in dead stroke, I was just always getting down on my shot in the natural alignment and I was shooting like a player of my level of experience should shoot. My pool was working like it should! I was also throwing darts the same evening, and that's when I tried applying pool concepts to darts. I started throwing darts wonderfully too, it was really great. Then, after a short break, it all went away; the muscles in my arm tightened up and destroyed the dead stroke. But -- for a moment -- the body part of my pool stroke and dart throw was perfect -- and I want to feel that again someday!


Aiming

I think this is just a grab bag of other problems disguised as aiming errors.

Seriously, when you aim, you want to aim for a very specific point. With soft tip darts, you want to aim for the hole in the dartboard you want to hit -- don't aim for the segment -- aim for a particular hole in that segment. You want to throw with that precision, and the slop will be the bed. If you just aim for the bed, the slop will be the neighboring beds. If you just aim for the board, the slop will be off the board!

When you are throwing, you want to keep throwing at the point you are aiming at. Throw all three darts at the same aim point. Find where the darts land -- at your aim or different? If different, great, your throw is going where you aim. If it isn't, but you have a great grouping, try moving your point of aim so the grouping goes where you want it to go. Does that work? If it does, you are doing something right, but the problem is that you aren't throwing where you are aiming at.

Long term, you really want to throw at what you are aiming at, it just makes things work out. You don't want to aim for T6 to gets bulls -- you'll drive yourself mad figuring out where you should be aiming for the darts to actually go somewhere.

If you were shooting a firearm, you would adjust the sights until they were dead on.

You don't have sights to adjust, so you need to adjust your body and how it addresses the dartboard for your throw and aim to be the same.

Reducing Parallax and Offset Error can be a big help -- otherwise you are going to tend to throw your darts across your body for things to look correct, and your darts will tend to go left of where you aim (and right for a lefty).

The best was is to align your body with your throw and put your eyes in line with the aligned throw. If you can do that you have it made. You should just be nailing targets on the dartboard!

If you can't do that, you can try to compensate.


Mirror, Mirror

I mentioned using a mirror to help fix elbow drop. It doesn't help with your throw directly, but it is a tool you can use to see what is wrong with your throw from another angle.

You can use the mirror to help with almost any alignment-type issue with dart throws. Seeing the motion from another angle can really let you see what is happening.

This can help with stance, alignment, aim, elbow drop, moving your elbow, and almost anything else that isn't timing related.

I'll warn you to be careful having a dart in your hands and practicing throwing motions at the mirror. Even at slow speed. Your body is so used to the throwing motion and feeling the dart in your hand that your body just might release it, regardless of what is going on in your brain!


Bolo's Darts Page Bolo's Home Page